Minecraft, COVID Spaces, and the City of Vancouver
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Our project aims to engage youth in the reimagining of outdoor COVID spaces...
SFU
Semester in Dialogue: Outside in the City III
We created a fun, place-based, experiential learning resource in the form of a quest, also known as a scavenger hunt. The audience we aimed to engage are children between the ages of 8-11, with adult accompaniment, but anyone who would like to use our resource and spend an afternoon “questing,” may do so as well. Throughout the quest, a story is told by the fictional character “Sam the Salmon” about the salmon that once inhabited the creek. The story telling format allowed us to relay ecological information about the park in a fun and engaging way. The activities at each location in the quest are designed with two goals in mind. Firstly, to provide community members an educational resource to learn about biodiversity and as a result, have them appreciate the integral role that it plays in a healthy ecosystem. Secondly, to facilitate an experience that is conducive to fostering a personal connection with the natural world. We were able to tailor the design of the project towards meeting our goals, by both highlighting the importance of diversity in animal and plant species, and adding activities that engages the senses at each location of the quest. The result is a snapshot of our 7 week process, to be further developed, in which we created a fun and engaging program that facilitates a unique educational and recreational experience for questers in the ravine.
Our project aims to engage youth in the reimagining of outdoor COVID spaces...
Hello, we are LUNA, also known as Langara United Assessments. Our project is...
SPARC is an enterprise level application that manages the city of Vancouver's complex...